One of the main use cases of our metaverse lab is 3d body tracking. With Kinect DK’s SDK, 32 body joints can be detected or estimated from a single camera feed. The data for each joint include 3d coordinates (x, y, z) in the depth camera’s coordinate system, rotation matrix in quaternion (qw, qx, qy, … Continue reading Marker-based multi-camera extrinsic calibration for 3D body tracking
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